Handling
Stats
Fire rate1.5/s
Magazine5rds
Reload2.5s
Equip1.25s
Run speed80%
1st bullet spread1°
Head @ 0m202
Body @ 0m101
Damage
Falloff
Damage per bullet by distance. Brackets step at the ranges Riot defines for the Marshal.
Data table
| Range | Head | Body | Legs |
|---|---|---|---|
| 0–50 m | 202 | 101 | 85.85 |
Aim down sights
Zoom3.5×
Fire rate1.2/s
Run speed90%
Reading the chart
Reference lines mark 100 HP (unarmored) and 150 HP (heavy armor). Where a line sits above them, that hit is a one-shot. Armor absorbs 66% of a hit until it is gone — see the TTK calculator for the full model.
Cosmetics
Skins
52 skins for the Marshal. Filter by tier, open one to flip through chromas and level videos.